Last quarter, GTA 5 sold an additional 5 million copies, despite Marvel’s Midnight Suns’ commercial failure.
Yesterday was profits day for Take-Two and Activision Blizzard, with GTA 5 serving as the headline once more.
That’s accurate. Later this year, the game will turn 10, and despite this, its player base is still expanding. GTA 5 sold an additional five million units in the most recent quarter, bringing its lifetime sales from 170 million to 175 million, according to an updated slide given by Take-Two. We already knew that it was the most popular game in the US during the last ten years in terms of both unit and dollar sales.
The Grand Theft Auto series achieved another outstanding milestone with the aid of GTA 5. Total sales increased from 385 million to 395 million in the most recent quarter when taking into account all of the GTA games that have been made to date. That suggests that the remaining installments, which were probably led by Grand Theft Auto Trilogy – The Definitive Edition, had collectively sold about five million copies.
While GTA 5 and its online functionality continue to be Take-prized Two’s possession, another Rockstar game enjoys strong sales. 50 million copies of Red Dead Redemption 2 have already been sold, an increase of 4 million from the previous quarter. Of course, its online service, which is now in maintenance mode, wasn’t quite as popular as GTA Online.
The drawback, according to Take-Two CEO Strauss Zelnick, is that Marvel’s Midnight Suns by Firaxis turned out to be a commercial disappointment (despite being a critical darling). He made this admission to Bloomberg’s Jason Schreier. Zelnick did express the hope that the game would last a long time, like prior Firaxis creations. Only the first piece of DLC, centered on Deadpool, from the entire Season Pass has been made available.
Take-CEO Two’s Strauss Zelnick attributed the company’s overall slightly lower net bookings than expected to a “difficult environment.” For numerous gaming companies, 2022 proved to be a difficult year as the market had to adjust following two incredible years brought on by the epidemic. Worrisomely, the paper also makes reference to a cost-cutting plan that Take-Two claims will save $50 million annually; no further details were revealed, but it unmistakably sounds like impending layoffs.